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- TADS, the Text Adventure Development System
- Copyright (c) 1988, 1991 by Michael J. Roberts. All rights reserved.
-
- This package was prepared September 30, 1991.
-
- This software is being distributed as shareware. You may use and redistribute
- it subject to the usual shareware rules; see LICENSE.DOC for full details.
- You are requested to register your copy as described in LICENSE.DOC. Please
- see ORDER.FRM for information on ordering this and other High Energy Software
- products.
-
- We appreciate the concerns many people have about registering their shareware:
- authors move or just disappear. This is why we use a post office box (at a
- REAL US Post Office!) to ensure that our address stays the same indefinitely.
- We have a big pile of TADS manuals waiting for your order, and plan to be in
- business for quite some time. Please help us out by taking a manual off of
- our hands - you'll be glad you did! If you have any questions or comments,
- we would love to hear from you; see ORDER.FRM for our address. Thanks for
- your interest!
-
-
- Getting Started
- ---------------
-
- To get started on the system, put all of the TADS files into a folder. Double
- click on "TADS Compiler". The compiler will ask you for parameters. Make sure
- you can compile Ditch Day Drifter by typing:
-
- -p ditch
-
- and pressing the Return key. The "-p" tells the compiler to pause when done with
- the compilation, so that you can see any error messages before the compiler's
- output window closes.
-
- Be sure that ADV.T is in the same folder as the other files; this file is included by
- DITCH.T. When you have compiled Ditch, run the game by double-clicking on "TADS
- Run-Time System", and selecting DITCH.GAM in the file selector dialogue. Or, if you
- find it more convenient, you can simply double-click on DITCH.GAM itself; the TADS
- Run-Time System will be started and will automatically load the game you selected
- with the Finder.
-
- Please read DITCH.DOC for information on playing the game. This file also
- describes many features of the run-time system, including the parser.
-
-
- Notes for Macintosh users
- -------------------------
-
- While playing a game, you can edit command lines using the normal Macintosh text
- editing methods. You can copy from any text on the screen, and paste into the
- command line. The "review mode" that the documentation refers to is not actually
- a "mode" on the Macintosh; instead, you can look back through text that has
- scrolled out of the window by using the scroll bar as usual.
-
- At the top of the window is the Status Line, which shows your location and the
- current score and turn count.
-
- Each saved game is stored in a separate file, so there is no limit to the
- number of games you an save (except for how much space you have on your disks).
- When you save or restore a game, a standard file selector dialogue will be
- displayed that will allow you to select a filename.
-
- An enhancement in this version of TADS is that you can choose your own font
- and size for displayed text! Just select a font off of the Font menu, and
- do the same with the size menu. With large fonts or small windows, you may
- find that text disappears off the top of the window before you have a chance
- to read it, because there's just not enough space in your window. If this
- happens, simply scroll the window up a little bit so you can read the text.
-
-
-
- For More Information
- --------------------
-
- If you would like more information, or if you have comments on the system,
- please contact us at:
-
- High Energy Software
- P.O. Box 50422
- Palo Alto, CA 94303
-
- Or, we can be reached by electronic mail:
-
- CompuServe: User ID 73737,417
- GEnie: Mail Name M.ROBERTS10
-
- Internet users can send us electronic mail through CompuServe, and we
- can reply to Internet addresses. Send mail to 73737.417@compuserve.com
- (note that the comma in the CompuServe address becomes a period for
- Internet users).
-